
This is far more crucial when navigating in combat, since ships out of combat rarely have a reason to move nimbly.
Acceleration: How long it takes a ship to reach top speed or change direction. Fleets move as fast as the slowest ship within them. Top Speed: The fastest the ship can move. Once the ship sinks, it is gone for the rest of the match. Number Available: How many of that ship are in your navy. The various characteristics for each ship are as follows: ShipsĮach player starts with 13 ships in their navy, and can create a maximum of four fleets, consisting of three ships each, at any given time. Crafty fleet maneuvers and a careless enemy could lead to an easy victory without any ships engaging in combat. However, if both sides lose these ships, then any ship is eligible for capturing the harbor.Īn important key in this objective is that combat, while almost certain, is not a necessity to win the game. Initially, the only two ships that are capable of capturing the harbors are the aircraft carrier and the troop transport. The aim of Sea Battle is to pilot ships into your enemy's harbor, which will capture it and end the battle. Player one commands the grey navy, whose ships will always face east, and player two commands the tan navy, whose ships always face west. The ocean map is always the same, as is the harbor positions for both sides. In every game of Sea Battle, players start with the same assortment of 13 ships, which can be deployed in various manners from their harbor. It is important to note that Sea Battle has no enemy AI, so without two human players, the game loses a significant amount of its entertainment value. On March 24th, 2010, Sea Battle was part of the first wave of games to become available in the Xbox 360 Game Room. In 2000, an Atari 2600 port was released as a limited edition product for collectors. Sears also released Sea Battle under their Tele-Games Super Video Arcade brand. #Battle fleet game rts series
It was part of the Action Network series of games, and like many APh-developed titles, Sea Battle was also one of the first games released for the Intellivision console. Sea Battle was developed by Ken Smith at APh Technological Consulting, and was released in 1980 for the Intellivision. Naval combat is practically a certainty, and players will utilize guns, torpedoes, and mines to engage and sink any opposing ships that block their way to the enemy harbor.
In Sea Battle, two players form fleets of ships, and use strategy and battle tactics to attempt to capture their opponent's harbor.